Alchemist's Darkest Day (Working Title)
A downloadable game for Windows
Controls -
WASD - movement
Left Click - throw bottle
right click - interact
f - put away herbs
1,2,3 - prime red, blue, and green herbs for mixing
R - mix herbs into potion (gives you 2 potions)
Q,E - lean left and right
mixes
red - slow potion
red x2 - lure potion
blue - bubble potion
blue x2 - bounce potion
green - corrosive potion
green x2 - polymorph potion
red and blue - force potion
red and green - light potion
blue and green - ice potion (unfinished)
objective is to get to the end of the rooms and collect the bear (had more planned but ran out of time) (collecting the bear will close the game, ran out of time to implement an end screen)
Our second attempt at a project for a game jam. This one ended up being unfinished by the time we were able to submit, as we had more going on during the time this one was announced and we found that we planned for much more than we were able to accomplish.
Tools used
engine - godot 4.2
modeling - blender 4.1
pixel editing - piskel
sounds - audacity (sounds unfinished)
music - bandlab (music finished, unable to implement in time)
sound fx sourcing - pixabay
additional resources via godot forums, youtube
Credits
Cody Ingalls - Programming, character artist/animator
Cameron Ingalls - Level assets, level design, ui, sounds
Skyler Bagwell - Music and sounds (unused, ran out of time to implement)
Status | Released |
Platforms | Windows |
Author | Monkey Chunks Games |
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